Search found 4 matches

by ImreLovasz
Thu Aug 12, 2021 5:13 am
Forum: Component Writing
Topic: Blender DAG node graph
Replies: 15
Views: 11675

Re: Blender DAG node graph

Nice, I haven't seen this one! I tried https://code.google.com/archive/p/wxworkspaceview/ back then, but didn't scale well, because it was using the OS's native GUI drawing functionality, and those are always slower than low level (OpenGL) solutions. That being said, I'd love to see it in action. Ch...
by ImreLovasz
Thu Dec 03, 2020 3:00 am
Forum: Component Writing
Topic: Blender DAG node graph
Replies: 15
Views: 11675

Re: Blender DAG node graph

Hi,

You can try imGui, here's a nice example of a node-based editor implementation: https://github.com/thedmd/imgui-node-editor
I don't know how hard to integrate it into wxWidgets though...

Cheers,
Imre
by ImreLovasz
Sun Aug 23, 2020 6:31 pm
Forum: The Code Dump
Topic: wxCreator - Another wxWidgets creator/form editor
Replies: 14
Views: 7849

Re: wxCreator - Another wxWidgets creator/form editor

Hi,
Sizers are useful even for an embedded platforms.
I'm not saying sizers arent't useful for embedded devices, I just said that using direct positioning on those devices could be justified, since they usually have limited memory, CPU power and fix sized screen estate.

Cheers,
Imre
by ImreLovasz
Sat Aug 22, 2020 3:54 am
Forum: The Code Dump
Topic: wxCreator - Another wxWidgets creator/form editor
Replies: 14
Views: 7849

Re: wxCreator - Another wxWidgets creator/form editor

Okey, I accept your opinion of course. But then why QtCreator has drag'n' drop support without sizers? Then this is a bad thing too? I just would like to create something similar to make working with widgets easyer. In our company said that wxFormBuilder is too complicated due to sizers and they we...